Murder In The Dark

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Step 1 – Draw a 4 x 4 square grid and number them across 1 to 16.

Step 2 – Complete the mathematical equations below to identify the whereabouts of the following clues

Step 3 – Putting them into the grid square

Step 4 – Complete the mathematical equations below to identify the whereabouts of the crime scene

mag-2.jpg Inspector Spectre’s Clues !

The Dagger is at square – 2 + 1 = ___

Kitchen knife – 10 + 1 = ___

Rope – 58 – 56 = ___

Magnifying glass – 5 X 2 = ___

Colonel Mustard – 2 X 7 = ___

Revolver – 15 – 2 = ___

Settee – 9 – 4 = ___

Ballroom – 3 X 5 = ___

Kitchen – 6 X 2 = ___

Lounge – 77 – 76 = ___

Great Hall – 10 – 3 = ___

Table – 36 / 6 = ___

Lampshade – 2 X 8 = ___

Reverend White – 4 X 2 = ___

Miss Scarlet – 100 / 50 = ___

Fingerprints – 3 x 3 = __

mag-2.jpg The Murder Mystery !

To solve the murder mystery, you need to crack the code. Write a mathematical equation to show your working out to the following maths problems. Which grid and which clue fits in the gaps in the equations ?

1. Miss Scarlet went to the table in the _______ and found the dagger. Where ? 2 + 6 + ___ = 15

2. Reverend White used the _______ to see the forensic evidence in the kitchen. What was the murder weapon ? 18 – ___ + 12 = 20

3. _______ used the magnifying glass to look for clues on the settee. Whodunnit ? ___ x 10 + 5 = 145

4. Miss Scarlet used the _______ in the ballroom. What was the murder weapon ? 2 x ___ + 15 =

5. Colonel Mustard used the revolver in the _______. Where was the crime scene ? 14 + 13 x __ = 27

6. Miss Scarlet found the dagger _______ . Where was the crime scene ? 2 x 3 x ___ = 96

7. Reverend White found kitchen knife underneath the _______ . Where was the crime scene ? 8 + 11 – ___ = 13

8. Colonel Mustard in the _______ found the rope. Where was the crime scene ? 14 + ___ + 4 = 33

9. Miss Scarlet in the lounge with the _______ . What was the murder weapon ? 2 + 1 x ___ = 39

10. Colonel Mustard lost the dagger in the _______ . Where was the crime scene ? 14 – 3 x ___ = 77

11. Colonel Mustard with the kitchen knife in the _______. Where was the crime scene ? 14 + 12 – ___ =

12. _______ by the settee with the revolver. Whodunnit ? ___ + 5 + 13 = 20

13. Reverend White in the lounge met _______. Who was the co – conspirator ? 8 – 1 x ___ = 14

14. Colonel Mustard gave the _______ to Miss Scarlet. What was the murder weapon ? 14 + ___ – 2 = 25

15. Miss Scarlet in the Great Hall with the _______. What was the murder weapon ? 2 x 7+ ___ = 18

16. _______ underneath the lampshade gave the kitchen knife to Colonel Mustard. Who gave the murder weapon to Colonel Mustard ? __ + 16 + 11 + 14 = 49

17. Colonel Mustard in the _______ gave Miss Scarlet the rope. Where was the crime scene ? 14 + __ + 2 + 4 = 35

18. Miss Scarlet with the _______ killed Colonel Mustard in the Great Hall. Whodunnit ? 2 + __ + 14 – 7 = 12

19. Reverend White tripped over the _______ whilst he was running away. What stopped him getting away so quick ? 8 + __ = 24

20. Inspector Spectre found Colonel Mustard with the _______. What was the murder weapon ? 14 + __ = 27

21. Miss Scarlet looked for _______ clues underneath the table in the kitchen. What was the suspect looking for ? 2 x __ + 12 = 30

22. Reverend White and Miss Scarlet together looked for _______ with the magnifying glass in the lounge. What clues did they hunt ? 8 + 2 x __ + 10 + 1 = 101

23. Miss Scarlet and Colonel Mustard deciphered clues on the _______ in the lounge. Where ? 2 + 14 – __ + 1 = 12

24. _______ hid from Inspector Spectre behind the settee. Who tried to get away from the super sleuth ? ___ + 5 = 19

25. _______ sat down at the table to discuss their getaway from the sleuth. __ x 6 = 12

© Jacqueline Richards 2007

Answers : 1. LOUNGE2. MISS SCARLET 3. DAGGER 4. ROPE5. SETTEE6. TABLE7. GREAT HALL8. REVEREND WHITE9. FINGERPRINTS10. MAGNIFYING GLASS11. MISS PEACOCK12. KITCHEN13. REVOLVER14. COLONEL MUSTARD15. BALLROOM16. LAMPSHADE

Game 2 – 1. 7 (Great Hall)2. 10 (magnifying glass)3. 14 (Colonel Mustard)4. 4 (rope)

5. 1 (lounge)

6. 16 (lampshade)

7. 6 (table)

8. 15 (ballroom)

9. 13 (revolver)

10. 7 (Great hall)

11. 1 (lounge)

12. 2 (Miss Scarlet)

13. 2 (Miss Scarlet)

14. 13 (revolver)

15. 4 (rope)

16. 8 (Reverend White)

17. 15 (ballroom)

18. 3 (dagger)

19. 16 (lampshade)

20. 13 (revolver)

21. 9 (fingerprints)

22. 9 (fingerprints)

23. 5 (settee)

24. 14 (Colonel Mustard)

25. 2 (Miss Scarlet)

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